Lesbian Gamers - For Gay Girls Who Game - News and Reviews from a Gay / LGBT Gamer perspective » Lily’s Look LesbianGamers - Pressing the right buttons Sun, 18 Mar 2012 21:42:45 +0000 en hourly 1 http://wordpress.org/?v=3.2.1 Samus Aran of the Metroid series character investigation by Lily 2010/08/samus-aran-metroid-series-investigation-article/ 2010/08/samus-aran-metroid-series-investigation-article/#comments Sun, 15 Aug 2010 23:50:38 +0000 Lesbian Gamers ?p=4211

Samus Aran is iconic enough that I doubt I really need to go into the back story of the bounty hunter who doesn’t actually do much bounty hunting or really explain too in depth the various events of the game. The most astonishing and wonderful thing about Samus was how she was originally conceived and not necessarily how she was presented.

Samus’s original design was not that of a sex symbol or even really a normal woman who kicked ass. By all means, the 6’3″ (1.9m) tall character had a very realistic weight about her at 198lbs (90kg). She was meant to be far beyond the average, and at weighing so much, it’s obvious she was at least thought of to be very muscular. This was probably most obvious in her Super Metroid ending where she clearly has well defined muscles…. And 80′s hair.

As for Samus’s original personality, not much can be said. She was apparently bad ass enough to be the Galactic Federation’s pick to infiltrate a heavily guarded planet to destroy their super computer and all the metroids. She operates in the same way as Link and Mario, with almost no dialogue and with the plot essentially going on around her. About all we know is that she was rather affected by her parents being killed when she was young, and that she bounty hunts not for fame or money but to kill Ridley and the rest of the Space Pirates.

It wasn’t until Metroid Fusion that we finally started to learn a bit more about Samus’s personality and back story. Until that point, Samus essentially just followed orders sent from the Galactic Federation, Fusion saw a departure from this when she disobeyed orders and destroyed a lot of valuable research, deeming it far too dangerous

Fusion also saw the first glimpse of how Samus deals with other people. The computer’s AI, named Adam by Samus, is revealed to be an uploaded version of an actual Adam, who once sacrificed himself to save Samus. (Anyone care to guess what’s going to be happening in Metroid: Other M?)

Samus’s exploits are another matter entirely. We’ve seen a lot of what she’s done. It seems in every game she’s bad ass enough that she blows up an entire planet. Or, well, at least a fortress or a space station. She’s taken on the Space Pirates all be herself on most occasions, and she otherwise has proven herself to be amazingly competent.

Isolation is a big part of all the games, as in most of them, there isn’t even anyone to talk to. You’re by yourself on some planet or space station having to figure everything out. This atmosphere is rather nice, and though it leads away from learning more about Samus’s personality, it does strike me as almost a bit symbolic of the idea of independence. The fact is, Samus doesn’t seem to need anyone to help her out, and the times when she’s traveled with companions, it’s generally been to save them.

I wish I could stop here and pretend that Samus is a perfect example of women in video games, but she hasn’t escaped all bits of typical treatment of women in games. From the very first game, her body was treated like a sex object. Seeing her in just a bikini was a reward for doing well at the game. Metroid II had a similar victory screen with her in a small bikini posing for the gamer. Super Metroid departed from this just slightly with her in a more neutral pose and having a more muscular appearance. She was covered up a bit more and given broader shoulders in Metroid Fusion, but as soon as Zero Mission hit, we started seeing the Zero Suit, which has been used to show off her body without actually being risque since.

Of course, I making a bit of a big deal out of that when, really, there isn’t any big attempt to turn her into too much of a sex object by the game creators, as a still picture in clothes that usually do make a bit of sense isn’t as cheesecake filled as the vast majority of the other games.

They’re also proving to be rather conscious of this as all early scenes of Metroid: Other M seem to be straying away from any potential love interests and is treating Adam as a father figure. She doesn’t appear to spend much time in anything I’d consider skimpy which is somewhat surprising considering it’s Team Ninja and seems to be along mainly as the enforcer because the Galactic Federation’s squad can’t do it themselves.

Nintendo has managed to make and maintain a female character who, at least from a universalist perspective on gender, is kind of an ideal person when it comes to gender expression. The Metroid series doesn’t want to start a revolution of feminism in video games, but it portrays more of an end product, where a character’s gender simply doesn’t matter all that much besides how we let it.

And I’m always willing to forget about the cheesecake pictures if Nintendo were to send me a 6’3″ muscular woman who is enough of a contortionist to turn herself into a ball.

And let’s just hope Other M does a good job of keeping the feel of the Samus we know instead of recreating her.

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Fire Emblem’s Heather and Nephenee lesbian character investigation by Lily 2010/07/fire-emblems-heather-and-nephenee-lesbian-character-investigation-by-lily/ 2010/07/fire-emblems-heather-and-nephenee-lesbian-character-investigation-by-lily/#comments Thu, 22 Jul 2010 09:39:59 +0000 Lesbian Gamers ?p=4160

Fire Emblem has a history of having many subtextual same-sex relationships. They’re all generally regulated entirely to reading in between the lines, and only if you have special conversations with just the right characters. The localizations by Nintendo of North America likes to take out these subtexts, though, they’re kind of lazy about it. It seems they might not be so gung-ho on censoring it, as they allowed a rather explicit character into Fire Emblem: Radiant Dawn.

Heather is not a main character. She hardly qualifies as tertiary. She isn’t some super special elf or magic creature, and there is really nothing going on around her as far as the plot is concerned. She can die in any battle, like any other Fire Emblem character, and that’s it, she’s gone. No game over. She’s just gone forever. She also has to be recruited, so she doesn’t just join up automatically for plot reasons. Aside from being the most useful rogue in the game and there are only two, and the other, who is a main protagonist, has a delayed promotion and falls into obscurity because of it ñ she really serves no purpose aside to exist as a character.

However, I love her. Oh, do I love her. She is, at least as far as I know, Nintendo’s first lesbian. (Alright, fine, it’s Intelligent Systems, but they’re owned by Nintendo, so it’s totally Nintendo, right? Well, it’s a step up from censoring the gay bar in Dragon Quest III at least!) And not in the common maybe she is, maybe she isn’t kind of way. She is blatantly a lesbian, and a running theme throughout the story is that she likes a specific character, Nephenee. She has her flirty remarks to several other characters, including a Queen, and she seems to be the only person who will feed Ilyana, a mage girl who seems to have a bottomless stomach.

Now, not being a plot centric character, there isn’t a lot to really read from and discuss, but there is a lot they didn’t do with her. For instance, they didn’t hit a single stereotypical lesbian vibe. Heather is not a man hater. She’s not obsessed with sex. She’s not crazy. She’s not depressed. She suffers no social insecurity. She’s not even rejecting the role of the patriarchy while burning her bra.

She’s confident, lighthearted, whimsical, happy, and smart enough to dupe a duke into revealing some pertinent information. She’s a thief, sure, but she has a good reason. She’s stealing money so she can get treatment for her poor sick mother. A good daughter and a rogue? What’s not to love!

The very best part is that she’s not hidden or obscured. While she never outright says “I’m a lesbian!” it’s easy to pick up on and pretty much impossible not to see. From her first conversation with Nephenee and her motivations for joining the protagonists of the game, it’s damn obvious who she’s interested in. She joins to make money to help her mother out and to meet all the cute girls in the army. Given her lighthearted and flirty nature, I’m assuming the latter is only kind of a joke.

While a small character from a game not many people have played stateside, it’s a rather happy portrayal of a lesbian in games that doesn’t hit one of the many stereotypes and annoyances. A silly, youthful character that could have been written in many different ways was instead written as a pretty pleasing lesbian, a confident woman, an otherwise interesting person, and a rogue who managed to steal my heart.

Look forward to the next entry, where I’ll go from dipping my toes in an obscure character to diving into the deep end and tackling one of the most renowned: Samus Aran.

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This is the first post in our new column Lily’s Look at Female Characters
Thanks to our new writer Lily for this article.

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